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Welcome to the (new) Neverwinter Connections!
The new Neverwinter Connections (NWC) multiplayer community site for Neverwinter Nights launched in February 2019. Although it is found at NeverwinterConnections.org, it has the old NeverwinterConnections.com banner at the top, for nostalgia's sake.

The NWN:EE Multiplayer Resource Page includes NWC-produced guides and has links to other Neverwinter Nights community service sites and videos. NWC products include:
NWC is a community service site where anyone can:
Calendar info: the default time zone is GMT -5, but it is highly recommended to register on the site and select your own time zone in your account settings, which does an automatic time conversion of the events schedule.
Game types displayed on the main events calendar can include Application (Blue), Invite Only (Red), and Open (Gray). See the Quickstart Guide for additional information on creating and joining games. Events scheduled on Persistent Worlds (PWs) have a "PW:" prefix.

See the NWC Quickstart Guide for further details on how the site can support your Neverwinter Nights activities.
Click here to read the site disclaimer.

Special mentions:
  • Many thanks to Ranan for setting up the NWC Discord and welcoming integration with the new Neverwinter Connections site.
  • The Neverwinter Connections Facebook group was maintained by longtime NWC member and news editor Urk maintained after the previous project shut down, and it has now updated with the new site info.
Finally, NWC exists (again) in no small part due to the success of Neverwinter Nights: Enhanced Edition (NWN:EE) by Beamdog, along with their continued development and support of the multiplayer experience.

News
Carlo / Apr 05, 2020 / Announcement
Going Beyond the Game Engine

Creative DMing techniques allow players to go beyond how the NWN engine resolves in-game situations. This opens up many more possibilities for a DM to convey additional information about the environment, modify existing content, and create new situations. It includes a wide range of possible actions, ranging from simple and straightforward ones you can do “on-the-fly”, to complex new capabilities that may require additional preparation before a session.

This guide discusses three main types of techniques:
• Providing descriptions of the environment (areas, objects, creatures) to PCs, both for extra flavor and to call attention to key details
• Applying the results of PC actions going beyond the game engine, including using appropriate skill and ability checks
• Simulating the effects of spells/abilities not included in NWN

Download page: https://neverwinterconnections.org/pages/creative_dm_player_techniques
Carlo / Mar 25, 2020 / Announcement
There is a DM client issue in patch 1.80 with not seeing custom palette changes in the Creator. This means that if you add or delete things to a module in the toolset, the DM client by default cannot see the changes in the UI.

The manual fix for this (thanks to virusman): look in your My Documents/Neverwinter Nights folder and delete the "tempclient" folder.

This has been reported to Beamdog's official bugfix site, hopefully the issue will be corrected in the next update.
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