Check out the NWN:EE Multiplayer Resource page for links to a wide variety of community products and places to go.
The NWC Discord serves as a community chat hub - many thanks to Ranan for originally setting it up and welcoming integration with the new Neverwinter Connections site. Anyone can use the channel for real-time communications in game (for those who prefer that to text chat), for organizing group play, and for connecting with others across the Neverwinter Nights community.
**Click this link for a Discord channel invite**
Neverwinter Connections Forums
The NWC Forums are open for business, including:
- Persistent World Announcements, for PW-related information and activities.
- The Dungeon Master's Forum, which hosts topics on DMing resources and the DM-Friendly Initiative (DMFI) sub-forum.
- Player and DM Connection for those who want to post availability and interest in games.
- Campaign forums for gaming groups - request your own!.
Registered members should update the home time zone in your account settings, if necessary. Then the calendar will automatically display all scheduled events at the correct local time. Otherwise, times will display at the site's default time zone (GMT -5).
Members can create characters on the site and provide stats and descriptions for them. These character profiles can be used when signing up for open games, or be used for background information for participation in other types of games. Your member profile has a Characters tab that lists all of the ones you have created on the site. Characters can either have a DM (Dungeon Master) or Player role assigned to them. Here are examples of both DM and Player characters.
DM certification and ranking has been implemented as a feature, in order to recognize the time invested in DMing a game and to encourage new DMs to take the plunge.
Both the full site Member and Character rosters are separately visible and searchable.
On the sidebar calendar, days having scheduled events are highlighted and clickable, showing the selected day's events below; by default, the next five upcoming events are displayed. To go to the main calendar page, click on the "more" option at the lower right corner of the calendar, or on the "Events" button in the main top menu.
Game types displayed on the events calendar can include Application (Blue), Open (Gray) and Invite Only (Red).
- Application games require sending a message to the organizer to be added to the roster. On the calendar, you can see an example Application game. Organizers of application games normally will update the event page's player roster and privately message participants with the server login info, prior to starting.
- Open games can be signed up for by any site member. When creating an event, it can be set to enable signup either by member name or by a selected character (PC) name. The latter option can be helpful for organizing play, since each PC's characteristics (level, classes, background) can then be seen by other participants. Other useful options also exist, for example customizing the desired time window for signup. It is not recommended to check the "by role" or "by group" options, unless you have a large, action-style event. View a model Open game where you can even add your own character as a test.
- Invite Only games are typically created by existing groups, including ongoing long-term campaigns and members-only PW servers, to help organize playing sessions using the events calendar. This automatically adjusts for different time zones and provides a central location for information on the game. Open or Application games that require multiple sessions to complete normally become Invite Only games after the first session, when only the same group members are participating.
- The NWC Game Creation Template provides a pre-created, complete format for all game types
- Persistent World (PW) events should use the prefix "PW:" in the title and make sure their PW name and connection info is listed in the description, at minimum.
PROTIP: For custom content, Neverwinter Nights: Enhanced Edition (NWN:EE) has the NWSync feature, which allows servers to automatically download custom content to players. See the NWSync user manual for details. However, this requires a certain level of technical skill to set up, and for very large HAK file downloads like CEP and Project Q, it may still be best to simply link to them in the game description and let players do this well in advance.
- When creating a game, two extraneous categories appear in the menu choices: Alliance and No Category. These are hardcoded and can be safely ignored.
- When signing up a character to an open game, the extraneous word "Damage" will appear next to their name. I believe this reflects a hardcoded default "role" for the character which is suppressed in the creation menu. This extra text has no functional effect and hopefully can eventually be eliminated.
- If you change the time of a scheduled event, its comments section is wiped. You should therefore put any necessary additional information into the game description before changing the event time.
The NWC Multiplayer Connection and Hosting Guide has a step-by-step walkthrough of how to connect to multiplayer games and also how to host your own game using your computer's NWN:EE client or dedicated server application.