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Carlo / Mar 12, 2021 / Announcement
Public Service Announcement: Daylight Saving Time madness is back again this March, starting with the US on March 14. Most of UK/Europe starts on March 28.

If you have a recurring event on the NWC calendar and players with multiple time zones and different DST dates, you can edit the first session that DST affects to reflect a new time, if needed. It will then automatically adjust the start time for all future sessions.

The events calendar automatically adjusts for DST based on the poster's time zone setting, as well. If you are registered on the site and have set your home time zone, the new time will therefore display correctly.

https://neverwinterconnections.org/events
Carlo / Jan 19, 2021 / Announcement
Another excellent multiplayer community video was recently released, What's role-playing and how to do it? by Larpushka. It introduces roleplaying concepts and a helpful overview of some of the types of experiences available in the NWN MP community. It is also a nice complement to the NWC Quick and Dirty MP Roleplay Reference for newer players, which provides an orientation to the multiplayer interface and concepts such as emotes.

https://www.youtube.com/watch?v=KOt2VsBGQEU

This has been added to the video links in the NWN:EE Multiplayer Resource page.
Carlo / Oct 11, 2020 / Announcement
While adventures in Neverwinter Nights (NWN) often feature combat and exploration, many times what makes them special are the personalities – friends, enemies, and others – we meet and interact with: the non-player characters (NPCs).

This Neverwinter Connections PDF guide addresses both builder (NWN toolset) and Dungeon Master (DM client) methods of creating believable and memorable NPCs. The techniques described are ones designed to offer the best value for a relatively limited investment in time and effort. For those who are looking to go deeper into NPC-related subjects, there is an additional resource list included at the end of the guide.

The download page with a full contents list is at https://neverwinterconnections.org/pages/guide_nwn_npcs
Carlo / Jul 10, 2020 / Announcement
The NWN Campaign DM and Builder Bundle contains five PDF guides and two module packages designed to provide everything needed to start DMing and building multiplayer campaign modules in NWN:EE.

** PDF guides:

Creating and Running a Neverwinter Nights Campaign - walks through the process of building and DMing your own campaign, including a number of helpful external resource links.

Creative DMing and Playing Techniques in Neverwinter Nights – demonstrates tools and techniques for how DMs and players can go beyond the NWN engine and create new possibilities for in-game actions.

DMing in a Persistent World Environment – covers the unique ideas and practical issues encountered when running PW-based campaigns.

Multiplayer Connection and Hosting Guide - a step-by-step explanation of how to use NWN:EE in multiplayer mode.

Quick and Dirty MP Roleplay Reference - helps orient those new to the multiplayer interface, as well as providing a common (optional) reference point for in-game behavior.

** Two NWN module packages in separate sub-folders:

DMFI 101: Enhanced Edition is the community DM tutorial module for NWN:EE, with hands-on exposure to all the basic DM client functions and some of the more advanced possibilities. A PDF guide is included along with the module file. Brought to you by the DM-Friendly Initiative (DMFI).

MP Starter Module for NWN:EE contains a basic template module, in both no-hak and CEP 2.65 versions, with multiple resting, death and other configurable script systems that can help save time for builders of new multiplayer campaigns. The community DMFI Wands and Widgets script package, used for enhancing DM and player actions in-game, is also pre-installed. All starter module features are fully documented in the accompanying builder’s guide, while many additional builder resource links and tips for building MP modules are included in the package.

Download the bundle:
Carlo / Apr 05, 2020 / Announcement
Going Beyond the Game Engine

Creative DMing techniques allow players to go beyond how the NWN engine resolves in-game situations. This opens up many more possibilities for a DM to convey additional information about the environment, modify existing content, and create new situations. It includes a wide range of possible actions, ranging from simple and straightforward ones you can do “on-the-fly”, to complex new capabilities that may require additional preparation before a session.

This guide discusses three main types of techniques:
• Providing descriptions of the environment (areas, objects, creatures) to PCs, both for extra flavor and to call attention to key details
• Applying the results of PC actions going beyond the game engine, including using appropriate skill and ability checks
• Simulating the effects of spells/abilities not included in NWN

Download page: https://neverwinterconnections.org/pages/creative_dm_player_techniques
Carlo / Mar 25, 2020 / Announcement
There is a DM client issue in patch 1.80 with not seeing custom palette changes in the Creator. This means that if you add or delete things to a module in the toolset, the DM client by default cannot see the changes in the UI.

The manual fix for this (thanks to virusman): look in your My Documents/Neverwinter Nights folder and delete the "tempclient" folder.

This has been reported to Beamdog's official bugfix site, hopefully the issue will be corrected in the next update.