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Carlo / Oct 11, 2020 / Announcement
While adventures in Neverwinter Nights (NWN) often feature combat and exploration, many times what makes them special are the personalities – friends, enemies, and others – we meet and interact with: the non-player characters (NPCs).

This Neverwinter Connections PDF guide addresses both builder (NWN toolset) and Dungeon Master (DM client) methods of creating believable and memorable NPCs. The techniques described are ones designed to offer the best value for a relatively limited investment in time and effort. For those who are looking to go deeper into NPC-related subjects, there is an additional resource list included at the end of the guide.

The download page with a full contents list is at https://neverwinterconnections.org/pages/guide_nwn_npcs
Carlo / Jul 10, 2020 / Announcement
The NWN Campaign DM and Builder Bundle contains five PDF guides and two module packages designed to provide everything needed to start DMing and building multiplayer campaign modules in NWN:EE.

** PDF guides:

Creating and Running a Neverwinter Nights Campaign - walks through the process of building and DMing your own campaign, including a number of helpful external resource links.

Creative DMing and Playing Techniques in Neverwinter Nights – demonstrates tools and techniques for how DMs and players can go beyond the NWN engine and create new possibilities for in-game actions.

DMing in a Persistent World Environment – covers the unique ideas and practical issues encountered when running PW-based campaigns.

Multiplayer Connection and Hosting Guide - a step-by-step explanation of how to use NWN:EE in multiplayer mode.

Quick and Dirty MP Roleplay Reference - helps orient those new to the multiplayer interface, as well as providing a common (optional) reference point for in-game behavior.

** Two NWN module packages in separate sub-folders:

DMFI 101: Enhanced Edition is the community DM tutorial module for NWN:EE, with hands-on exposure to all the basic DM client functions and some of the more advanced possibilities. A PDF guide is included along with the module file. Brought to you by the DM-Friendly Initiative (DMFI).

MP Starter Module for NWN:EE contains a basic template module, in both no-hak and CEP 2.65 versions, with multiple resting, death and other configurable script systems that can help save time for builders of new multiplayer campaigns. The community DMFI Wands and Widgets script package, used for enhancing DM and player actions in-game, is also pre-installed. All starter module features are fully documented in the accompanying builder’s guide, while many additional builder resource links and tips for building MP modules are included in the package.

Download the bundle:
Carlo / Apr 05, 2020 / Announcement
Going Beyond the Game Engine

Creative DMing techniques allow players to go beyond how the NWN engine resolves in-game situations. This opens up many more possibilities for a DM to convey additional information about the environment, modify existing content, and create new situations. It includes a wide range of possible actions, ranging from simple and straightforward ones you can do “on-the-fly”, to complex new capabilities that may require additional preparation before a session.

This guide discusses three main types of techniques:
• Providing descriptions of the environment (areas, objects, creatures) to PCs, both for extra flavor and to call attention to key details
• Applying the results of PC actions going beyond the game engine, including using appropriate skill and ability checks
• Simulating the effects of spells/abilities not included in NWN

Download page: https://neverwinterconnections.org/pages/creative_dm_player_techniques
Carlo / Mar 25, 2020 / Announcement
There is a DM client issue in patch 1.80 with not seeing custom palette changes in the Creator. This means that if you add or delete things to a module in the toolset, the DM client by default cannot see the changes in the UI.

The manual fix for this (thanks to virusman): look in your My Documents/Neverwinter Nights folder and delete the "tempclient" folder.

This has been reported to Beamdog's official bugfix site, hopefully the issue will be corrected in the next update.
Carlo / Aug 03, 2019 / Announcement
Due to technical challenges in maintaining the NWN Campaigns hosting site, the Neverwinter Connections forums have migrated to the main site and can be accessed via the top menu Forums link.

While the legacy site had a long history, including as the backup forums for the original NWC (2002-2012), the integrated forums should be more efficient, among other things by not requiring a separate registration.

Forum guidelines are posted in each section and the structure has been streamlined further.

Individual groups and DMs are welcome to request their own campaign forum using this linked topic.

Our appreciation goes to Venture for maintaining the NWN Campaigns site for so long. The legacy forums should be available at this link for reference.
Carlo / Apr 02, 2019 / Announcement
Thanks to some feedback in the NWC Discord, the NWC Forums appearance has been adjusted to reduce confusion and highlight the active content.

The link in the top menu of this site takes you directly to the NWC Forums section within the NWN Campaigns site. However, after the registration process was complete, people were finding themselves redirected to the main NWN Campaigns page, which displayed a lot of other legacy / unused forums and didn't show the NWC forums until you scrolled down. The fix was moving the Neverwinter Connections section to the top, with the individual campaign forums beneath that.

Also a reminder that any group running a game on Neverwinter Connections can request their own campaign forum by following this link.