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Carlo / Jul 10, 2020 / Announcement
The NWN Campaign DM and Builder Bundle contains five PDF guides and two module packages designed to provide everything needed to start DMing and building multiplayer campaign modules in NWN:EE.

** PDF guides:

Creating and Running a Neverwinter Nights Campaign - walks through the process of building and DMing your own campaign, including a number of helpful external resource links.

Creative DMing and Playing Techniques in Neverwinter Nights – demonstrates tools and techniques for how DMs and players can go beyond the NWN engine and create new possibilities for in-game actions.

DMing in a Persistent World Environment – covers the unique ideas and practical issues encountered when running PW-based campaigns.

Multiplayer Connection and Hosting Guide - a step-by-step explanation of how to use NWN:EE in multiplayer mode.

Quick and Dirty MP Roleplay Reference - helps orient those new to the multiplayer interface, as well as providing a common (optional) reference point for in-game behavior.

** Two NWN module packages in separate sub-folders:

DMFI 101: Enhanced Edition is the community DM tutorial module for NWN:EE, with hands-on exposure to all the basic DM client functions and some of the more advanced possibilities. A PDF guide is included along with the module file. Brought to you by the DM-Friendly Initiative (DMFI).

MP Starter Module for NWN:EE contains a basic template module, in both no-hak and CEP 2.65 versions, with multiple resting, death and other configurable script systems that can help save time for builders of new multiplayer campaigns. The community DMFI Wands and Widgets script package, used for enhancing DM and player actions in-game, is also pre-installed. All starter module features are fully documented in the accompanying builder’s guide, while many additional builder resource links and tips for building MP modules are included in the package.

Download the bundle:
Carlo / Apr 05, 2020 / Announcement
Going Beyond the Game Engine

Creative DMing techniques allow players to go beyond how the NWN engine resolves in-game situations. This opens up many more possibilities for a DM to convey additional information about the environment, modify existing content, and create new situations. It includes a wide range of possible actions, ranging from simple and straightforward ones you can do “on-the-fly”, to complex new capabilities that may require additional preparation before a session.

This guide discusses three main types of techniques:
• Providing descriptions of the environment (areas, objects, creatures) to PCs, both for extra flavor and to call attention to key details
• Applying the results of PC actions going beyond the game engine, including using appropriate skill and ability checks
• Simulating the effects of spells/abilities not included in NWN

Download page: https://neverwinterconnections.org/pages/creative_dm_player_techniques
Carlo / Mar 25, 2020 / Announcement
There is a DM client issue in patch 1.80 with not seeing custom palette changes in the Creator. This means that if you add or delete things to a module in the toolset, the DM client by default cannot see the changes in the UI.

The manual fix for this (thanks to virusman): look in your My Documents/Neverwinter Nights folder and delete the "tempclient" folder.

This has been reported to Beamdog's official bugfix site, hopefully the issue will be corrected in the next update.