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#14229392 Oct 16, 2019 at 08:11 PM · Edited 3 months ago
32 Posts
While he was on bed rest, Daud had a lot of time to think about how he had almost (or actually had) died. He remembered the flashing claws and the unreasoning, evil eyes of the bugs... "chryssalids" they were all calling them now. He'd had a couple nightmares replaying it already. He'd wake up in a panic when they caught him. They always caught him.

But there was no wound to show for it. Just his chest. Normal. Still there. Apparently the team used some experimental device they looted from the labs on him, and it made him whole, no evidence he'd ever been so much as cut, let alone impaled. He wasn't really bothered that they used unknown alien tech on him. What else could they have done? Daud was grateful to be alive. But it made him feel crazy when he woke up to hold his chest, only to find there was no wound there.

Doc Eff was back to her old self, and seemed to waste no opportunity to verbally give him his lashes. He only mildly resisted them. But he did let her know that he was the -most- cautious one. He never wanted to do the full assault of the lab, he wanted to take the scientist, Greta, in transit. That way ADVENT probably wouldn't retaliate, since it wouldn't have been public.

Maybe he was making excuses for himself. Maybe that was putting the blame on the team when there was no blame to put anywhere anyway. Just bad luck. Daud was self aware enough to admit that he often put himself between the team and a charging ADVENT goon or alien horror when he didn't really need to, maybe. But he felt that made him useful. He didn't really have the expertise that most everyone else had in what they did. He wanted to pull his weight.

Doc Eff was discharging (kicking him out really) him from medical rest, by painfully ripping the monitors from his chest and telling him to get the hell out. Man, there's no bed side manner, and then outright hostility. Ouch.

He managed to mutter as he left medical "...Not like I invited a strange alien voodoo ball into my head..."

He wasn't sure she heard.

He didn't want to see anyone just yet, so he found something to do in manufacturing.

------
RESEARCH
1. Arc Blade
2. Experimental surgery kit
3. Nanoscale Vest
4. Any extra into purifier autopsy, then psionics

MANUFACTURING
1. Mag Rifle
2. Another surgery kit if we don't have one
3. Defensive Turrets
4. Daud will work on making mag ammo
#14229679 Oct 17, 2019 at 07:33 AM
32 Posts
// Thanks VM/LB where was my head?


RESEARCH/MANUFACTURING

JD will work on finishing the GAUSS weapon prototype (CRAFT MECH 9)

Note: Can't tell if there is any penalty for working on this.

Once rested JD walked in the weapons workshop where other were already working on making or improving weaponry. He turned to the senior scientist: "I know that way back I messed up but that should be behind us now, right? Besides, I am a bit tired of making ammo. Do you think I could help making the new Gauss weapon prototype?"

Vote:

1. GAUSS weapon
2. Improved Medikit
3. Gauss Weapon






// Btw I may be on some university campus this/next week-end let's hope that I will get wifi access.

// If I cannot make it, how about some unexplained coma?
#14229875 Oct 17, 2019 at 02:27 PM
22 Posts
Jesse was used to losing people. She wasn't used to almost losing people, only to watch them come right back from the brink of ruin.

There'd been way too fucking much of that lately.

The thought occurred to her that she'd almost prefer the alternative. That, at least, she knew how to deal with. . Dry eyes and clenched fists. White-hot rage and grim determination. Why did this feel so much harder? She felt like exploding whenever it happened; like hugging someone out of nowhere, like crying with relief. But neither of those things were really in her emotional vocabulary, so she just kind of wound up smiling awkwardly or making dumb jokes.

Maybe that was actually better? Less embarrassing, at least.

Either way, she hated feeling this way. And she hated feeling guilty about the way her stupid, selfish brain worked even more. She should be happy that people she cared about were okay, damn it! Or mostly okay, anyway. But for all the many things her mother and the other survivors that raised her taught her, well - that just hadn't been one of them.

((Research: Nanoscale Vests, Beam Pistol, Arc Blade
Manufacturing: Mag Rifle or two, excess into lightened improved toolkits. Jesse will be spending her +18 repair on the later ))
#14230034 Oct 17, 2019 at 07:41 PM
24 Posts
For once, a mission seemed to go off as planned without a hitch. Stanley had mostly stayed out of the way during firefights, though he shot a few times when he saw a target of opportunity. He wasn't sure he hit anything or did much with his pistol though. He had helped secure several items for retrieval from the site, including an encrypted hard drive pulled from one of the alien computers.

In the down time following the mission, he began working on some concepts for turrents to add to the ship's defense. While they did have a functioning cloaking system, there was no telling when the aliens would develop effective counters to that, or it might simply breakdown or stop working for some reason. They needed to be prepared when the eventual alien hunters came calling.

//Stanley will focus on turrents for the ship project for now. Repair 17 is the highest related skill.

#14230381 Oct 18, 2019 at 09:21 AM
21 Posts
More mission Successes with more close shaves. It was almost being routine at this point for them. Just as it was becoming routine for ADVENT to try and lead them into obvious traps after each successful mission. Those parts weren't bothering him, as he was used to that from the war. What was though were those nagging questions he couldn't answer.

And evidently he wasn't the best at hiding that, as the others noticed that he wasn't quite being himself... but then, what did that even mean, really? What determined what 'yourself' was? Just look at John, he couldn't remember anything about himself, and yet, he still acted like himself, didn't he? And now just become something was on Henderson's mind, everyone else figured he wasn't acting like himself.

All of it really made no sense. This intellectual stuff really was for the birds.

((Henderson will be using Concentration again to work on Purifier Autopsy. Researchwise, voting Nanoscale Vests, Beam Pistol, Psionics. Manufacturing wise, a few Mag Rifles))
#14230452 Oct 18, 2019 at 11:02 AM
Veteran DM
85 Posts
Session 28

+600xp to Bo, Daud, John, Jesse, Henderson, and Stanley for IC posting.
+500xp to Jesse and Stanley for critical success on skill rolls.

Bo has been cleared to return to duty.

You were one point short on the second Magnetic Rifle, but I went ahead and finished it due to the critical successes elsewhere on the production line.

* * *


FROM: LILY SHEN, X-COM ENGINEERING LEAD
TO: MEMBERS, PLANNING COMMITTEE
CC: CENTRAL
RE: Research/Manufacturing Progress Report, Week Ending October 18, 2035

The Avenger’s production queue is open at full throttle, with prototypes and finished gear coming off at a full tilt. Put ‘em to good use, Alpha.


Base rolls:
X-COM Research Capacity (3d10+2): rolls 5, 4, 8, +2 (Darius Singh) (15/15 in Nanoscale Vest [completed], 15/15 in Arc Blade [completed], 4/15 in Experimental Surgery Kit, 1/10 in Gauss Weapons, 2/5 on Purifier Autopsy).

  • John: +8 vs. DC15 on Gauss Weapons, roll 15 (Success). +1 to project.
  • Bo: +15 vs. DC20 on Experimental Surgery Kit, roll 5 (Success). +1 to project.
  • Henderson: +11 vs. DC20 on Purifier Autopsy [indirect skill], roll 13 (Success). +1 to project.

X-COM Manufacturing Capacity (3d10+3): rolls 1, 7, 5, +1 (Mendoza), +1 (Tieffendahl), +1 (Johnson). (2 Magnetic Rifles, Improved Toolkits completed, 2 boxes of Mag Ammunition completed, 6/15 in Defensive Turrets).
  • Jesse: +18 vs. DC15 on Improved Toolkits, roll 17 (Critical Success). +3 to project. +500xp.
  • Daud: +8 vs. DC15 on Mag Ammunition, roll 9 (Success). Two boxes of ammunition produced.
  • Stanley: +17 vs. DC20 on Defensive Turrets, roll 13 (Critical Success). +3 to project. +500xp.

X-COM Medical Capacity (3d6): rolls 5, 2, 1 (8 new medikits produced this week)
#14230462 Oct 18, 2019 at 11:21 AM
33 Posts
"You know what I can't wait to see?" Vic said, on one of his 'talk show' segments. "I can't wait to see the world we get to live in after we kick the aliens out. 'Cos we had a few problems, we humans, sure we did. But if we kick 'em out, it'll be because we got to work together, just once. And after we do, we'll have a few interesting ways to go, mostly 'cos they'll be gone but we'll have their stuff."

"And who knows where from there? You've all seen what we can make just on our little ship. If we ca put our smartest minds to putting a human spin on all this alien science, figure out ways to make it work for us, then hey, I reckon assembly line tools is just the start. It's a bright new future we're working towards, XCom. Build those doodads with pride."

"And just to make the point, here's 'Don't Worry, Be Happy', by some cat named Bobby McFerrin. He ain't wrong. Here's to the new world, people."

---

Looks like I'm too late to add to the research! Never miiiind.
#14231094 Oct 19, 2019 at 10:09 AM
Veteran DM
65 Posts
((Game up, usual details.))
Old enough to know better, too old to care.
#14231167 Oct 19, 2019 at 01:11 PM
Veteran DM
85 Posts
Doctor Kanem will work on the AVATAR project with Tygan this week, but after that you can assign her to either Research or Medical. She will grant a +2 bonus to whatever she works on.

There is a special project available this week: the permanent upgrades to the Avenger that Lily mentioned. The new components you recovered from the ADVENT research center can add up to +3 permanently to Research, Manufacturing, or Medical. You can split the bonus between multiple departments if you like. Player characters can attempt up to three DC25 checks, one for each +1 of the bonus. Repair is one of the skills that will work well here. The one making the check decides where the bonus goes, but others can advise in their posts. You don’t have to do the project this week, but it will remain an option until all three checks have been made or a Critical Failure destroys the components. If you want, one character can even make all three checks themselves over three weeks.

I added +2 to the Psionics project based on the information you gained from the old X-COM base.

Heidi Tieffendahl’s project bonus is now +2.



Your tablets ping as the latest email from Central arrives. There isn’t any commentary, just the list of options for the Planning Committee.

* * *

Research Projects

MC costs in this list are for subsequent copies of an item once it is researched. Initial research just uses X-COM Research Capacity.


Base production is 3d10+2 (Singh) +1 (Admin Janet)

  • Powered Armor. Having found various means of integrating the alien materials within designs better suited to our own troops, I think it may be possible to assemble armor made entirely of the recovered alloys and powered by an Elerium cell. This project will unlock additional projects for improved versions of all of the standard armors that have been successfully researched. [RC15]
  • Beam Pistol. Our advances in the area of Elerium technology will allow us to manufacture higher-powered energy weapons. This handgun is the first step, and marks a significant step up from our existing magnetic weaponry. One prototype will be produced when this technology is researched. [RC15, MC10]
  • Experimental Surgical Kit. The medical device that you recovered from the ADVENT research base offers a huge advance to the field of battlefield medicine. Doctor Ranma hopes to be able to duplicate the device, which should be usable by any of our field agents. One prototype will be produced when this technology is researched. [Game Note: this is a one-use Resurrection item, which results in a significantly smaller XP penalty.] [RC4/15, MC8]
  • Acid Grenade. With a little work, we believe we can reverse engineer the acidic grenade that you recovered from the ADVENT facility, and add it to our production lines. [RC15, MC3/2]
  • Incendiary Grenade. With a little work, we believe we can reverse engineer the incendiary grenade that you recovered from the ADVENT facility, and add it to our production lines. [RC15, MC3/2]
  • Bio Grenade. With a little work, we believe we can reverse engineer the biological grenade that you recovered from the arctic ADVENT facility. This grenade will be harder to manufacture, but is especially deadly against organic targets. [RC15, MC2]
  • Gauss Weapons. With our mastery of ADVENT's core weapon technology, we can now develop specialized weapon systems using the alien technology to improve on power storage and consumption, projectile path fidelity, and penetrative force over greater distances. We may be able to develop a sniper rifle and cannon variant based on our newly learned Magnetic Weapons technology. [1/10 completed, RC10]
  • Predator Armor. Predator armor represents our first foray into new body protection based on alien hybrid materials. This suit of medium armor offers excellent protection against most forms of attack. One prototype will be produced when this technology is researched. [RC15, MC10]
  • Improved Medikit. Doctor Ranma tells us that we can improve our basic medical kits to provide more effective battlefield triage. All current medikit production will be upgraded once this technology is researched. [RC10]
  • Nanomedikit. Our research into the Viper alien has allowed to develop a blueprint for an advanced medikit that can treat a broader range of battlefield symptoms than our standard medical supplies. One prototype will be produced when this technology is researched. [Game Note: this is essentially a one-use Restoration item.] [RC15, MC2]
  • Personal Shield. Our successful autopsy of the ADVENT Shieldbearer has opened up a promising line of inquiry that may allow us to integrate this tech into our own armors. One prototype will be produced when this technology is researched. [RC20, MC10]
  • ADVENT Purifier Autopsy. With a greater understanding of the systems behind the ADVENT Purifier's unusual tolerance of environmental hazards, it will likely be possible to emulate their methods for some use in our own equipment.[2/5 completed, RC5]
  • Berserker Autopsy. This unusual specimen is clearly afflicted by some form of extreme muscular hyperthrophy, although how the species came to exist in this state will require a thorough examination. I suspect the research could lead to varying enhancements for our own troops, perhaps even means of intensifying their own thirst for combat. [RC10]
  • Faceless Autopsy. At one time, the Thin Men were the most advanced infiltration units available to the aliens. Now, we face a species capable of mimicking the human form at will. A study of their unique physiology could help us improve our own medical techniques. [RC10]
  • Archon Autopsy. An aesthetically impressive specimen, the hidden horrors of melding organic tissue with the inner workings of a machine are well-disguised here. The unique melee weapon employed by the creature could be of particular interest to our Rangers. [RC10]
  • Codex Brain. This mysterious alien appears to be some kind synthesis of mechanical and biological technology. Its “body” is a projection, leaving behind just a transparent shell containing the entity’s brain when that body is destroyed. The device is remarkably resistant to biological or mechanical scans, and we may need a significant upgrade to our facilities before we can unlock all of its secrets. [RC15]
  • Andromedon Autopsy. You successfully recovered enough components of the alien mech, along with its operator, to conduct a full study. A study of the alien’s unique biology and the technical components of its automated suit may provide advances for our own explosive weapons systems. [RC10]
  • Creeper Autopsy. This creature’s unusual physiology might benefit our medical research program. [RC5]
  • Psionics. Although we've seen them wielding Psionic powers before, our recent encounters with the aliens have truly shown us how they are able to deftly manipulate the flow of Psionic energy and use it to their advantage. If we were to master it as well as they have, the potential applications in the field would be limitless. [2/20 completed, RC20]

Manufacturing Projects

Base production is 3d10+1 (Mendoza) +2 (Tieffendahl) +1 (Johnson)

  • Mag Pistol. The workshop can now manufacture additional copies of the magnetic pistol. [MC5]
  • Magnetic Rifle. The workshop can now manufacture additional copies of the magnetic rifle. [MC8]
  • Shard Gun. The Shard Gun takes standard shotgun shells and superheats them in a magnetic ignition chamber. The result is a molten spray of burning death. [MC8]
  • Magnetic Ammunition. This ammunition can be used in all of our magnetic weaponry. [MC1/2 (one unit of capacity produces two boxes)].
  • Arc Blade. When pure kinetic energy is no longer sufficient in the field, the Arc Blade may prove necessary. It boosts the standard Sword's combat effectiveness with the addition of an electric field, capable of stunning enemies not killed outright. This weapon can be made as a full-sized weapon (longsword) or a lighter one that can use Weapon Finesse. [MC10]
  • GREMLIN Mk.II. Our study of the alien MEC devices has allowed us to improve the durability and combat effectiveness of our GREMLIN drones. Chief Shen is working on fixing the ammunition feed problem, and reports that we can now mass-produce these devices as needed for our specialists. [MC5]
  • Skulljack.If needed, we can manufacture additional copies of the Skulljack for use during away missions. Doctor Tygan also thinks that we may be able to improve the basic design at some point. [MC10]
  • Nanoscale Vest. The Nanoscale vest is a light armor underlay derived from ADVENT armor. This vest can be worn with all X-COM armors to provide additional protection. [MC10]
  • EXO Suit. This suit of heavy armor provides superior protection, and includes an embedded rocket launcher. [MC15]
  • Spider Suit. This suit of light armor offers improved protection over the basic X-COM Kevlar, and includes a grapple that can be used to access improved tactical positions on the battlefield. [MC10]
  • Additional Medikit Production. We all know that medical supplies are at a premium. We can dedicate a portion of our manufacturing output to augment what Doctor Ranma can put together in Medical each week, but that means a cut in other areas. [Manufacturing Cost: 2/kit]
  • Advanced Surgical Kit. Our medikits are pretty fantastic, but even they can only do so much. This kit, designed for field use, can keep a critically injured team member alive long enough for more substantial medical intervention back on the Avenger. [Game Note: this is a one-use Raise Dead device.] [MC5/kit]
  • Defensive Turrets. Our raid on the alien supply ship highlights our own vulnerability to attack. This upgrade would add a pair of automatic turrets to the exterior of the ship, flanking the exit ramp. [6/15 completed, MC15]
  • Mundane Toolkits. Chief Shen can produce just about any kind of ordinary toolkit in the workshop. Just let her know what you need and we'll see that it's added to the queue.

Remember to get your recommendations in by Friday.
#14232664 Oct 21, 2019 at 12:29 PM
32 Posts
So the old XCOM headquarters was only KIND OF a trap. That weird acid mech was sitting on it but it didn't notice them until they had to use their coms for extraction. The real dangerous part were those sneaking, contorting Creeper aliens.

The team saw a lot of amazing things there. It made Daud jealous actually. They even had a lounge back then. Oh, and a psi lab. They were really serious about the mind powers, it turned out. Made a whole lab for it. Daud still couldn't wrap his head around humans, let alone one of them, being able to wield... well, he thought of it as magic, no matter what scientific proofs anyone could quote at him. Yeah, he'd seen the sectoids do it, but those were aliens. It was different. Whatever, people a lot smarter than him thought it was possible, so that would have to be good enough for him.

-----------------
RESEARCH
1. Psionics
2. Beam Pistol
3. Creeper autopsy
4. Anything extra into Experimental Surgical Kit

MANUFACTURING
1. As many Nanoscale vests as we can make
2. Leftover into defensive turrets
3. Daud will make mag ammo
#14233261 Oct 22, 2019 at 10:17 AM
32 Posts
So the old HQ was not useless after all but the old lady had some hidden agenda. Did she want something for herself? JD was not sure what to think.

The old base was deserted... Almost. There was still a mech thing that tried to kill them. Later the group got attacked by "Chinese ghosts" except these were Alien creatures. That was really creepy but the ALPHA boys and girls managed to track them down and "make them die".

Retrieved some stuff including some "psionic" (JD was not sure what that was) that everyone seemed to be excited about. He remembered an old movie where people could make your head explode just by focusing on you with that bald actor who's last name was Silver-something or Iron-something.

Now it was time to argue about what should be manufactured and what research should be done. There was always big arguments about that but there was never any mention of that in the weekly reports. JD felt like he was always in the middle of a heating argument and often followed his heart or sided with the majority except when they talked about big guns and cannons since these were his primary weapons.





// Next session I should be available.

-----------------
RESEARCH

I have no idea. Not sure how much we know about the efficiency of X vs Y weapon. If the scientists are not able to give us some estimates it feels a bit like metagaming to me.

1. Psionics (I think some of us may want to take that class)
2. Improved Medikit

MANUFACTURING
1. Nanoscale vests I guess
2. Mag Ammo (JD will do that CRAFT MECH 9 not 8 iirc)

Side Note: Some weapons indicate that you need "Exotic Proficiency" which translate into "improved firearms" feat or something like that. Are you (I guess VM is the best to answer) saying that I am waisting feat(s)?
#14233551 Oct 22, 2019 at 08:49 PM
Veteran DM
85 Posts
#14233261 mirgalen wrote:

I have no idea. Not sure how much we know about the efficiency of X vs Y weapon. If the scientists are not able to give us some estimates it feels a bit like metagaming to me.


Lily is happy to expand upon the descriptions provided in Central's writeup.

Here's some more OOC info: the beam weapons basically do the same damage as the mag weapons, but they are a different kind of damage that is more likely to penetrate the aliens DR (especially the higher-order species). Pistols do 2d8, rifles 2d10, and the heavy weapons (cannon and sniper) 2d12. The Beam Cannon has an extra damage bonus and does the highest damage of any gun in the game. I think you've already started to notice that your current weapons are less effective against certain foes.

My hope is that the crash glitch only applies to the base cannon, but we can test it out in-game.

Sniper rifles offer an increased attack modifier and a higher chance of critical hits, but have smaller magazines and can only offer single-shot fire. My understanding of the d20M rules is that you need the heavy firearms proficiency to use them without penalty.

Note that Gauss Weapons is an intermediate tech that is needed to unlock both the Mag Cannon and the Gauss (sniper) Rifle.

#14234652 Oct 24, 2019 at 01:22 PM
Veteran DM
65 Posts
"When illusion spin her net, I never where I wanna be."

Bo stood, one arm folded across her chest holding the bicep of her other arm while her other arm held the folder containing the analysis of the data from the 'psionics' lab of the old XCOM base. She tapped the folder against her leg gently as she regarded the cabinet containing the catalogued remains of the sectoid.

"And liberty she pirouette, when I think that I am free."

The tapping of the folder began to match the beat of the song without conscious action as it wafted over the speakers. She had no idea why it was sitting in the library Victor had rescued from the base, and she certainly had no idea why he chose to play it now but to her the synergy with her position was ironic.

"Watched by empty silhouettes, who close their eyes but still can see."

It was well before her time but her mother had liked it and played it because, she said, the music reminded her of where they had come from. Her father had commented that they didn't need reminding of that shit, and her mother had given him a dressing down for it. As she did.

"No one taught them etiquette, I will show another me."

Her mother had never known what it was meant to describe, not surprising as deep and meaningful lyrics weren't something that she normally looked for in her music, but Bo had come across it again while in college. During a long evening while somewhat the worse for wine spent listening to and discussing the music collection of an English student on whom she had a well developed crush at the time.

"Today I don't need a replacement.
I'll tell them what the smile on my face meant.
My heart going boom, boom, boom."


Introspection had never been her strong point and the divine nature of human existence hard to contemplate when you knew how to reduce it to its component parts, but now? Perhaps not divine but something beyond the physical? How could she refuse? As she dropped the findings on the desk and reached to open the cabinet she unconsciously added her own voice to the sound coming over the speakers.

"Hey, I said, you can keep my things, they've come to take me home."



((Sorry SA, I keep stealing your songster concept. :D

Research: Psionics and if we are really, really lucky enough to have leftovers then Beam Pistol.

Manufacturing: Nanovests and the leftovers into the turrets.

Bo will add her Sense Motive of 15 into the Psionic research and hope.))
Old enough to know better, too old to care.
#14234870 Oct 24, 2019 at 10:26 PM · Edited 3 months ago
33 Posts
"... so there we were, in the old XCom base," Vic said, happy to recount the tale during the 'Alpha Team Adventures' weekly talk segment. "And... well, it was a mess. The Aliens did a real number on it, no question. But here's some other things I remember about it - it was big. And it was furnished. Must have held two hundred, three hundred people easy."

"Now, we have it in the archives here on ship that sure, the Old World had its problems but it wasn't quite the feuding, apocalyptic hellhole the Aliens claim it was. And it's one thing to read that. But then you see it, and you realise... when they were all under pressure from these scary newcomers, all the world came together to try and fight 'em off with... basically, sticks and stones. They built a base, got soldiers, pilots, whatever they could, put aside all their differences."

"And I looked around," Vic went on, warming to the point. "And I thought, it's because of that effort, those people, the truth of us, that we've got another shot at this. The first X-Com lit a fire, and when they knew they couldn't win, they did the next best thing, which was to throw it to us. The next generation. That's heroism, right there."

"Will we be as determined when our moment comes? I hope so; I'm going to do all I can and I hope you do too." He nodded. "Coming up, we've a special guest to talk more about the X-Com of old, but first, here's some music we rescued from down there - Flash Gordon, by some guys calling themselves Queen. Here's to you, X-Com."

***

Trying to encourage people with some more Persuadin' +11...

For the other stuff -

Research:
- Psionics, go go go
- Experimental Surgery kit, more rez to save as many xp as we can
- Beam Pistol as a third, just in case

Manufacturing:
- Nanoscale Vests, I guess people want these
- Mag Ammo for everyone!
#14234889 Oct 25, 2019 at 12:33 AM
22 Posts
"Sure, the place was pretty big," Jesse told some of the engineers after they all heard Vic's latest broadcast. "Probably comfier, too. Better ventilated. You know what else is it was? An easy target."

She tapped the inside of the Avenger's hull with her fist.

"This? What we've got here? I wouldn't trade it. We keep flying; we keep breathing."

((Research: Should probably get on that Creeper autopsy before it literally rots in our hold. Also, beam pistols.

Manufacturing: Nanovests. +2 AC for all!

Jesse will be using her +19 repair to try and upgrade the Avenger's research capacity.))
#14234899 Oct 25, 2019 at 12:48 AM
24 Posts
Stanley glumly studied various schematics and weighed the pro's and con's of several preliminary designs. He was still a bit sore, both physically and psychologically after the last mission to the abandoned XCOM base. He had helped out a little here and there with attempts to access data from the devices they found there, but most of them were fried and dead beyond salvage. He had gotten jumped, yet again, by a lurking alien and knocked unconscious. When he came to, the others were standing around him rather apprehensively. The doc had patched him up, but he didn't feel too great after that. He was simply going to have to not let the others run too far ahead of him as this was getting old.

//continuing to work on the turrent upgrade, repair 16 now I think.
#14234930 Oct 25, 2019 at 02:28 AM
21 Posts
"You know, maybe she's right. Maybe I am too old for this." Henderson just says out of the blue, to no one in particular, as he puffs out smoke from another cig as he sits in the chair he basically has been spending most of his free time in lately. He's been far quieter than usual these past few weeks, and he knows it hasn't gone unnoticed by most of them.

Two missions in a row they had near deaths, each after he had had that realization that something was wrong, something was off. He still wasn't any closer to figuring it out, but it was having an effect on him, he was sure. And it couldn't be coincidence that the two first missions after were the ones with near deaths. In fact, Pirate technically actually died, didn't he?

But he still couldn't get it out of his head. Why could he remember things about those old wars so clearly, so vividly? Why could he remember military terms and jargon so easily? Why could he remember military ranking, ceremony, procedures, and just about every else military so well? And yet, why couldn't he remember anything at all about his family or life outside of the military? Why was only that a blur?

((Research wise Psionics first! If that finishes then Creeper Autopsy! Manufacturingwise, everything into Vests! And Henderson will contribute Concentration to the Creeper Autopsy!))
#14235210 Oct 25, 2019 at 11:10 AM · Edited 3 months ago
Veteran DM
85 Posts
Session 29

+750xp to everyone for IC posting.
+500xp to Vic and Stanley for critical success on skill rolls.

* * *


FROM: RICHARD TYGAN, X-COM RESEARCH LEAD
TO: MEMBERS, PLANNING COMMITTEE
CC: CENTRAL
RE: Research/Manufacturing Progress Report, Week Ending October 25, 2035

We made significant progress on all of our research and manufacturing priorities this week. In normal times, our progress on the Psionics project alone would mark a dramatic step forward for the human race. But my work with Doctor Kanem on Project AVATAR has revealed some extremely troubling information. I have scheduled a briefing in the laboratory on the Engineering Deck to discuss the implications for X-COM—and all humanity.


Base rolls:
X-COM Research Capacity (3d10+3): rolls 6, 9, 2, +2 (Darius Singh) +1 (Admin Janet) (20/20 in Psionics [completed], 4/15 in Beam Pistol, 4/15 in Experimental Surgery Kit, 1/10 in Gauss Weapons, 2/5 on Purifier Autopsy, 1/5 in Creeper Autopsy).

  • Bo: +15 vs. DC25 on Psionics, roll 8 (No result).
  • Henderson: +11 vs. DC20 on Creeper Autopsy [indirect skill], roll 10 (Success). +1 to project.

X-COM Manufacturing Capacity (3d10+4): rolls 9, 8, 10, +1 (Mendoza), +2 (Tieffendahl), +1 (Johnson). (3 Nanoscale Vests completed, 2 boxes of Mag Ammunition completed, 15/15 in Defensive Turrets [completed]).
  • Daud: +8 vs. DC15 on Mag Ammo, roll 16 (Success). Two boxes of ammunition produced.
  • John: +9 vs. DC15 on Mag Ammo, roll 5 (No result).
  • Jesse: +19 vs. DC25 on Avenger Upgrade, roll 9 (Success). Permanent +1 to Research.
  • Stanley: +16 vs. DC20 on Defensive Turrets, roll 16 (Critical Success). +3 to project. +500xp.

X-COM Medical Capacity (3d6): rolls 5, 4, 4 (13 new medikits produced this week)

Victor: morale support on Avenger: +11 vs. DC15, roll 16 (Critical Success). Shipboard morale boosted (+2 applied to Research and +1 to Manufacturing).
#14235751 Oct 26, 2019 at 10:19 AM
Veteran DM
65 Posts
((Server is up, usual details))
Old enough to know better, too old to care.
#14235927 Oct 26, 2019 at 02:58 PM · Edited 3 months ago
Veteran DM
85 Posts
Your tablets ping as the latest email from Central arrives.

Morale is low after the attack on the Avenger. Efforts to lift spirits will have a higher DC this week.

* * * * *

All right, Planning Committee. Defeating the AVATAR Project is now our first priority. Pursuant to that, our top research project is the study of the “Codex” remnant that you recovered from a previous mission. Other choices should be selected in terms of how we can rapidly discover and destroy the Elders and their accursed program.

* * *

Research Projects

MC costs in this list are for subsequent copies of an item once it is researched. Initial research just uses X-COM Research Capacity.

“Codex Brain” will automatically be selected as our highest-priority project.

Base production is 3d10+2 (Singh) +2 (Kanem) +1 Permanent Upgrade

  • Mind Shield. Our mastery of psionics can permit us to enhance our armors to provide complete protection against alien mental attacks. Unfortunately, the required shielding means that no other armor improvements can be added to that suit. A prototype is provided when this research is completed. [RC20, MC10]
  • Powered Armor. Having found various means of integrating the alien materials within designs better suited to our own troops, I think it may be possible to assemble armor made entirely of the recovered alloys and powered by an Elerium cell. This project will unlock additional projects for improved versions of all of the standard armors that have been successfully researched. [RC15]
  • Beam Pistol. Our advances in the area of Elerium technology will allow us to manufacture higher-powered energy weapons. This handgun is the first step, and marks a significant step up from our existing magnetic weaponry. One prototype will be produced when this technology is researched. [4/15 completed, RC15, MC10]
  • Experimental Surgical Kit. The medical device that you recovered from the ADVENT research base offers a huge advance to the field of battlefield medicine. Doctor Ranma hopes to be able to duplicate the device, which should be usable by any of our field agents. One prototype will be produced when this technology is researched. [Game Note: this is a one-use Resurrection item, which results in a significantly smaller XP penalty.] [RC4/15, MC8]
  • Acid Grenade. With a little work, we believe we can reverse engineer the acidic grenade that you recovered from the ADVENT facility, and add it to our production lines. [RC15, MC3/2]
  • Incendiary Grenade. With a little work, we believe we can reverse engineer the incendiary grenade that you recovered from the ADVENT facility, and add it to our production lines. [RC15, MC3/2]
  • Bio Grenade. With a little work, we believe we can reverse engineer the biological grenade that you recovered from the arctic ADVENT facility. This grenade will be harder to manufacture, but is especially deadly against organic targets. [RC15, MC2]
  • Gauss Weapons. With our mastery of ADVENT's core weapon technology, we can now develop specialized weapon systems using the alien technology to improve on power storage and consumption, projectile path fidelity, and penetrative force over greater distances. We may be able to develop a sniper rifle and cannon variant based on our newly learned Magnetic Weapons technology. [1/10 completed, RC10]
  • Predator Armor. Predator armor represents our first foray into new body protection based on alien hybrid materials. This suit of medium armor offers excellent protection against most forms of attack. One prototype will be produced when this technology is researched. [RC15, MC10]
  • Improved Medikit. Doctor Ranma tells us that we can improve our basic medical kits to provide more effective battlefield triage. All current medikit production will be upgraded once this technology is researched. [RC10]
  • Nanomedikit. Our research into the Viper alien has allowed to develop a blueprint for an advanced medikit that can treat a broader range of battlefield symptoms than our standard medical supplies. One prototype will be produced when this technology is researched. [Game Note: this is essentially a one-use Restoration item.] [RC15, MC2]
  • Personal Shield. Our successful autopsy of the ADVENT Shieldbearer has opened up a promising line of inquiry that may allow us to integrate this tech into our own armors. One prototype will be produced when this technology is researched. [RC20, MC10]
  • ADVENT Purifier Autopsy. With a greater understanding of the systems behind the ADVENT Purifier's unusual tolerance of environmental hazards, it will likely be possible to emulate their methods for some use in our own equipment.[2/5 completed, RC5]
  • Berserker Autopsy. This unusual specimen is clearly afflicted by some form of extreme muscular hyperthrophy, although how the species came to exist in this state will require a thorough examination. I suspect the research could lead to varying enhancements for our own troops, perhaps even means of intensifying their own thirst for combat. [RC10]
  • Faceless Autopsy. At one time, the Thin Men were the most advanced infiltration units available to the aliens. Now, we face a species capable of mimicking the human form at will. A study of their unique physiology could help us improve our own medical techniques. [RC10]
  • Archon Autopsy. An aesthetically impressive specimen, the hidden horrors of melding organic tissue with the inner workings of a machine are well-disguised here. The unique melee weapon employed by the creature could be of particular interest to our Rangers. [RC10]
  • Codex Brain. This mysterious alien appears to be some kind synthesis of mechanical and biological technology. Its “body” is a projection, leaving behind just a transparent shell containing the entity’s brain when that body is destroyed. The device is remarkably resistant to biological or mechanical scans, and we may need a significant upgrade to our facilities before we can unlock all of its secrets. [RC15]
  • Andromedon Autopsy. You successfully recovered enough components of the alien mech, along with its operator, to conduct a full study. A study of the alien’s unique biology and the technical components of its automated suit may provide advances for our own explosive weapons systems. [RC10]
  • Creeper Autopsy. This creature’s unusual physiology might benefit our medical research program. [1/5 completed, RC5]

Manufacturing Projects

Base production is 3d10+1 (Mendoza) +2 (Tieffendahl) +1 (Johnson)

  • Permanent Avenger Upgrades. We still have two components that can be added to an existing Avenger system, permanently upgrading our capabilities. [DC25, select Research, Manufacturing, or Medical upgrade]
  • Psi Lab. Chief Shen has drawn up blueprints for the addition of a new facility on the Engineering Deck of the Avenger that will allow us to train X-COM field agents to become Psi Operatives. The base facility will allow up to three individuals to train at once. Agents undergoing training will not be able to participate in ongoing projects. [MC20]
  • Mag Pistol. The workshop can now manufacture additional copies of the magnetic pistol. [MC5]
  • Magnetic Rifle. The workshop can now manufacture additional copies of the magnetic rifle. [MC8]
  • Shard Gun. The Shard Gun takes standard shotgun shells and superheats them in a magnetic ignition chamber. The result is a molten spray of burning death. [MC8]
  • Magnetic Ammunition. This ammunition can be used in all of our magnetic weaponry. [MC1/2 (one unit of capacity produces two boxes)].
  • Arc Blade. When pure kinetic energy is no longer sufficient in the field, the Arc Blade may prove necessary. It boosts the standard Sword's combat effectiveness with the addition of an electric field, capable of stunning enemies not killed outright. This weapon can be made as a full-sized weapon (longsword) or a lighter one that can use Weapon Finesse. [MC10]
  • GREMLIN Mk.II. Our study of the alien MEC devices has allowed us to improve the durability and combat effectiveness of our GREMLIN drones. Chief Shen is working on fixing the ammunition feed problem, and reports that we can now mass-produce these devices as needed for our specialists. [MC5]
  • Skulljack.If needed, we can manufacture additional copies of the Skulljack for use during away missions. Doctor Tygan also thinks that we may be able to improve the basic design at some point. [MC10]
  • Nanoscale Vest. The Nanoscale vest is a light armor underlay derived from ADVENT armor. This vest can be worn with all X-COM armors to provide additional protection. [MC10]
  • EXO Suit. This suit of heavy armor provides superior protection, and includes an embedded rocket launcher. [MC15]
  • Spider Suit. This suit of light armor offers improved protection over the basic X-COM Kevlar, and includes a grapple that can be used to access improved tactical positions on the battlefield. [MC10]
  • Additional Medikit Production. We all know that medical supplies are at a premium. We can dedicate a portion of our manufacturing output to augment what Doctor Ranma can put together in Medical each week, but that means a cut in other areas. [Manufacturing Cost: 2/kit]
  • Advanced Surgical Kit. Our medikits are pretty fantastic, but even they can only do so much. This kit, designed for field use, can keep a critically injured team member alive long enough for more substantial medical intervention back on the Avenger. [Game Note: this is a one-use Raise Dead device.] [MC5/kit]
  • Mundane Toolkits. Chief Shen can produce just about any kind of ordinary toolkit in the workshop. Just let her know what you need and we'll see that it's added to the queue.

Remember to get your recommendations in by Friday.