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#14258000 Nov 30, 2019 at 10:35 AM
Veteran DM
131 Posts
Yeah. Sorry about that. Fortunately the lads were home.
Old enough to know better, too old to care.
#14258056 Nov 30, 2019 at 12:56 PM · Edited 9 months ago
Veteran DM
151 Posts
Your tablets ping as the latest email from Central arrives (see below).

Anyone who wants to can now do Psionic Training and also complete project skill rolls. Weekly gain is now 2d10. Remember when you post to include your skill modifier.

The tech cache you downloaded from the alien factory can add +1d6 to any weapons project.

A quick note that the heavy plasma weapons unlocked this week (Beam Cannon, Plasma Lance) use heavier ammunition, so those will have to be manufactured separately. One free box will be produced with each prototype.

* * * * *

Doctor Tygan has completed a preliminary review of the data you brought back from the ADVENT factory, and the altered sectoids you encountered. It appears that the creatures were part of an advanced weapons testing program. They tortured the specimens, injecting them with all manner of experimental serums and implants designed to better protect them against various forms of attack. From what we could see, the creatures you fought were each “tested” repeatedly, brought to the brink of death and then regenerated to full health. What you encountered was just mindless, raging hulks. I can almost feel sorry for the bastards.

According to their records, the weapons project was put on hold a few weeks ago, as part of a massive diversion of ADVENT resources to another project. I’m sure we can all guess what that was for. Rather than put their test subjects in stasis, they just locked them in the cellar. On the plus side, Doctor Tygan says we might be able to use their data to advance our own weapons programs.

It will take some time for us to evade the enemy patrols and get the Avenger back into position for another mission launch, so make the most of it.

* * *

Research Projects

MC costs in this list are for subsequent copies of an item once it is researched. Initial research just uses X-COM Research Capacity.

Base production is 3d10+2 (Singh) +2 (Kanem) +4 Permanent Upgrade

  • Beam Cannon. Although our early plasma weapon designs have already proven successful, further refinements and adaptations of the alien technology could lead to a weapon capable of matching the heavier enemy weapons in terms of damage output and destructive potential. [RC20, MC10]
  • Plasma Lance. Although the aliens apparently never created a long-range variant of their own plasma rifle design, that doesn't preclude us from experimenting with the concept. There are several issues we'll have to overcome, but the challenge is intriguing. One prototype will be produced when this technology is researched. [RC20, MC10]
  • Acid Grenade. With a little work, we believe we can reverse engineer the acidic grenade that you recovered from the ADVENT facility, and add it to our production lines. [RC15, MC3/2]
  • Incendiary Grenade. With a little work, we believe we can reverse engineer the incendiary grenade that you recovered from the ADVENT facility, and add it to our production lines. [RC15, MC3/2]
  • Pulse Grenade. With a little work, we believe we can reverse engineer the electric pulse grenade that you recovered from the ADVENT facility, and add it to our production lines. [RC15, MC3/2]
  • Bio Grenade. With a little work, we believe we can reverse engineer the biological grenade that you recovered from the arctic ADVENT facility. This grenade will be harder to manufacture, but is especially deadly against organic targets. [RC15, MC2]
  • Gauss Weapons. With our mastery of ADVENT's core weapon technology, we can now develop specialized weapon systems using the alien technology to improve on power storage and consumption, projectile path fidelity, and penetrative force over greater distances. We may be able to develop a sniper rifle and cannon variant based on our newly learned Magnetic Weapons technology. [4/10 completed, RC10]
  • Predator Armor. Predator armor represents our first foray into new body protection based on alien hybrid materials. This suit of medium armor offers excellent protection against most forms of attack. One prototype will be produced when this technology is researched. [RC15, MC10]
  • WAR Suit. This powered heavy armor offers even better protection against assault than our EXO suits, and includes a built-in flamethrower unit. Improved actuators provide an additional boost to the wearer’s strength. One prototype will be produced when this technology is researched. [11/20 completed, RC20, MC15]
  • Improved Medikit. Doctor Ranma tells us that we can improve our basic medical kits to provide more effective battlefield triage. All current medikit production will be upgraded once this technology is researched. [RC10]
  • Regen Serum. This serum temporarily boosts human regenerative capabilities, allowing our operatives to rapidly recover from injuries inflicted on the battlefield. One prototype will be produced when this technology is researched. [RC15, MC2]
  • Nanomedikit. Our research into the Viper alien has allowed to develop a blueprint for an advanced medikit that can treat a broader range of battlefield symptoms than our standard medical supplies. One prototype will be produced when this technology is researched. [Game Note: this is essentially a one-use Restoration item.] [RC15, MC2]
  • Personal Shield. Our successful autopsy of the ADVENT Shieldbearer has opened up a promising line of inquiry that may allow us to integrate this tech into our own armors. One prototype will be produced when this technology is researched. [RC20, MC10]
  • Reinforced Underlay. This armor upgrade, based on the data collected from examining the gear of the ADVENT Purifier, provides exceptional protection against fire attacks. One prototype will be produced when this technology is researched. [RC15, MC10]
  • Archon Autopsy. An aesthetically impressive specimen, the hidden horrors of melding organic tissue with the inner workings of a machine are well-disguised here. The unique melee weapon employed by the creature could be of particular interest to our Rangers. [4/10 completed, RC10]
  • Gatekeeper Autopsy. These mechanical aliens are heavily armored, as you found out during the factory raid. While we don’t anticipate unlocking a specific project from study of the specimen, the knowledge gained could significantly advance our own armor improvement projects [RC5, grants 3d6 boost to any armor project(s)]
  • Andromedon Autopsy. You successfully recovered enough components of the alien mech, along with its operator, to conduct a full study. A study of the alien’s unique biology and the technical components of its automated suit may provide advances for our own explosive weapons systems. [RC10]

Manufacturing Projects

Base production is 3d10+1 (Mendoza) +2 (Tieffendahl) +1 (Johnson)

  • Plasma Rifle. Now that we've finally deciphered the aliens' devastating weapon technology and can develop beam weapons of our own, we can build rifles that will be the match of any enemy our soldiers encounter in the field. [MC10]
  • Beam Pistol. Our advances in the area of Elerium technology will allow us to manufacture higher-powered energy weapons. This handgun is the first step, and marks a significant step up from our existing magnetic weaponry. [MC10]
  • Plasma Ammunition. While the new beam weapons are clearly more effective, the ammunition required more resources to produce. Three units of Manufacturing Capacity can produce two boxes of ammunition. [MC3/2]
  • Mag Pistol. The workshop can now manufacture additional copies of the magnetic pistol. [MC5]
  • Magnetic Rifle. The workshop can now manufacture additional copies of the magnetic rifle. [MC8]
  • Shard Gun. The Shard Gun takes standard shotgun shells and superheats them in a magnetic ignition chamber. The result is a molten spray of burning death. [MC8]
  • Magnetic Ammunition. This ammunition can be used in all of our magnetic weaponry. [MC1/2 (one unit of capacity produces two boxes)].
  • Arc Blade. When pure kinetic energy is no longer sufficient in the field, the Arc Blade may prove necessary. It boosts the standard Sword's combat effectiveness with the addition of an electric field, capable of stunning enemies not killed outright. This weapon can be made as a full-sized weapon (longsword) or a lighter one that can use Weapon Finesse. [MC10]
  • GREMLIN Mk.II. Our study of the alien MEC devices has allowed us to improve the durability and combat effectiveness of our GREMLIN drones. Chief Shen is working on fixing the ammunition feed problem, and reports that we can now mass-produce these devices as needed for our specialists. [MC5]
  • Psi Amp. The crystals that power the psi amp degrade with repeated use, but we can manufacture more of them as needed for our Psi Operatives. [MC10]
  • Skulljack.If needed, we can manufacture additional copies of the Skulljack for use during away missions.[MC10]
  • Nanoscale Vest. The Nanoscale vest is a light armor underlay derived from ADVENT armor. This vest can be worn with all X-COM armors to provide additional protection. [MC10]
  • Wraith Suit. This suit of powered light armor has an adaptive camouflage array that can allow its wearer to literally “disappear” from view. [2/10 completed, MC10]
  • EXO Suit. This suit of heavy armor provides superior protection, and includes an embedded rocket launcher. [MC15]
  • Spider Suit. This suit of light armor offers improved protection over the basic X-COM Kevlar, and includes a grapple that can be used to access improved tactical positions on the battlefield. [MC10]
  • Additional Medikit Production. We all know that medical supplies are at a premium. We can dedicate a portion of our manufacturing output to augment what Doctor Ranma can put together in Medical each week, but that means a cut in other areas. [Manufacturing Cost: 2/kit]
  • Advanced Surgical Kit. Our medikits are pretty fantastic, but even they can only do so much. This kit, designed for field use, can keep a critically injured team member alive long enough for more substantial medical intervention back on the Avenger. [Game Note: this is a one-use Raise Dead device.] [MC5/kit]
  • Experimental Surgical Kit. The medical device that you recovered from the ADVENT research base offers a huge advance to the field of battlefield medicine. [Game Note: this is a one-use Resurrection item, which results in a significantly smaller XP penalty.] [MC8/kit]
  • Mundane Toolkits. Chief Shen can produce just about any kind of ordinary toolkit in the workshop. Just let her know what you need and we'll see that it's added to the queue.

Remember to get your recommendations in by Friday.
#14258452 Nov 30, 2019 at 11:28 PM
65 Posts
The Automated Factory or what was left of it:

There was not even a visible road leading to the factory. Gentle hills with a few trees. The snow was still fresh. There was a smell that JD could not identify.

The team was short of two members but they had new weapons and armours. Inside the place was rather barren probably abandoned long ago. They must have got intel that was pretty old. The first real problem they faced was a mechanical defender. A kind of floating ball that could make projectiles bounce all over the place. Lucky nobody got hurt by that. Sill it took a long while and a lot of ammo to get that thing down and a lot injuries on our side. The rest of the ground floor was empty except for a technician or two.

There was a basement also empty except for a few sectoids (if that was what they were called) very hard to kill. They almost wiped us out. Nasty buggers.




RESEARCH:

1. Beam Cannon with 1d6 Bonus
2. Autopsy: Gatekeeper (to get "3d6 boost to any armor project(s)]"
3. Autopsy: Archon

MANUFACTURING

JD will make Mag Ammo (Craft Mech 10)

1. Plasma Ammo please
2. Psionic Efficiency (JD does not really care but you guys do)




If JD rolls again for Psi Training "enrolment". Will save is 4. (Previously rolled 18).

#14258641 Dec 01, 2019 at 09:13 AM
Veteran DM
131 Posts
((Didn't we complete Psionic Efficiency last week?))
Old enough to know better, too old to care.
#14258697 Dec 01, 2019 at 12:03 PM
Veteran DM
151 Posts
#14258641 Vanya Mia wrote:

((Didn't we complete Psionic Efficiency last week?))


Yes. I'll fix it.
#14258762 Dec 01, 2019 at 02:45 PM
65 Posts
// what is the DC for making plasma ammo, and does craft mech apply directly?
#14259846 Dec 03, 2019 at 11:17 AM
65 Posts
// Uh, so, some of us with steam (me at the very least) may have a problem. Steam has auto updated intot he newly released NWN version. I assume this would stop us from playing on Saturday. I'm currently looking into how to roll back the update, but I'm very unsure of what I'm doing.
#14259856 Dec 03, 2019 at 11:33 AM
65 Posts
// Ok, so if anyone else was in my situation, we appear to have worked around/fixed it.

If you allow beta participation on Steam, then you can go to the "BETAS" tab in the game's properties menu and select the drop down menu and click on "oldstable" which should roll back the version to the one we have been using.
#14260048 Dec 03, 2019 at 10:38 PM
Veteran DM
151 Posts
#14258762 Ayram wrote:

// what is the DC for making plasma ammo, and does craft mech apply directly?


Same as for mag ammo (DC15), and yes.
#14260050 Dec 03, 2019 at 10:41 PM
Veteran DM
151 Posts
#14259846 Ayram wrote:

// Uh, so, some of us with steam (me at the very least) may have a problem. Steam has auto updated intot he newly released NWN version. I assume this would stop us from playing on Saturday. I'm currently looking into how to roll back the update, but I'm very unsure of what I'm doing.


To clarify, why would this block us playing? Are you referring to version 1.79? I don't know what everyone has but I'm guessing it's an issue with not everyone having the latest patch?
#14260079 Dec 04, 2019 at 12:34 AM · Edited 8 months ago
65 Posts
#14260050 Lazybones wrote:

#14259846 Ayram wrote:

// Uh, so, some of us with steam (me at the very least) may have a problem. Steam has auto updated intot he newly released NWN version. I assume this would stop us from playing on Saturday. I'm currently looking into how to roll back the update, but I'm very unsure of what I'm doing.


To clarify, why would this block us playing? Are you referring to version 1.79? I don't know what everyone has but I'm guessing it's an issue with not everyone having the latest patch?


//Yeah, that. VM wasn't planning on updating afaik. And we tested to make sure the versions were incompatible and confirmed that they were not. If anyone has updated to the latest version, 1.79 i guess, then they won't be able to connect to join the game unless they revert.
#14261063 Dec 05, 2019 at 09:04 AM
Veteran DM
131 Posts
((It's possibly late in the day to co-ordinate, and definitely going to be near impossible for me to find time to test the haks with the new version - to be honest it's the run up to Xmas and I'm pretty heavily committed so the later may be a few weeks. The update has some major league changes from the look of it which will require changes to local and server information, and that makes me nervous given how it's got in the way of minor things, like icon construction overrides and the preciously functional mini-gun scripting.

That said, if you've time to test it and check the module and haks then sure, we can go ahead if there are no issues. ))
Old enough to know better, too old to care.
#14261076 Dec 05, 2019 at 09:33 AM · Edited 8 months ago
66 Posts
"Hey guys," Vic croaked and sniffled, sitting wrapped up at a chair at the X-Cafe with a mug of something steaming in front of him, still carrying a trace of the medbay disinfectant smell. "How'd it go out there? Heard y... y... y-" He paused to sneeze, and wipe his nose. "Heard no Codex yet."

"So, ah, any of you guy up for taking the radio show up for the next few days? I'm... I'm not gonna be able to do the talk show thing. I can... I can help you through it, I just ca -" Another sneeze, and a cough. He waves a hand, showing that he's done talking for the moment.

***

Research time!

1. Let's Beam Cannon yo
2. That Gatekeeper Autopsy'll help us rush the WAR Suit next week.
3. Yeah ok finish that Archon Autopsy.

Manufacturin'

1. More Beam Rifles pleeeez
2. Plasma Ammo would be cool too

Vic's got the flu, so he'll just content himself making some of this new fangled plasma ammo using his modest craft mech 6.

He'll be wearing sleep electrodes for some psi-training, I assume...
#14261254 Dec 05, 2019 at 04:37 PM · Edited 8 months ago
Veteran DM
131 Posts
"... and that was 'I think we're alone now' by err... Tiffany," Bo's voice announced at the end of a song, "Though that sounds more like a kind of lampshade my Ma loved. I have no idea why it has anything to do with the topic, but I was told to play it. Back to the important topic, cleanliness."

"Here is a fact for you." No African-Caribbean mother's voice ever sounded more seriously insistent. "There are between 2 to 10 million bacteria between your fingertips and elbows. The number on your hands doubles after you blow your nose even if you use a handkerchief. Every time you touch something or someone you spread those bacteria and the next person picks them up." Bo pressed on, you could almost hear the finger wagging. In the background a voice made some indecipherable comment.

"We are in a closed environment and there are only so many places to be on this ship. You can help stop the spread of this influenza virus by practicing good health manners." She continued with emphasis, listeners could have visualised the ticking off of bullet points. "One, wash your hands as often as possible, definitely before or after eating or handling eating or cooking utensils. Two, wet your hands with clean, running water (warm or cold), turn off the tap, and apply soap." The background voice could be heard again, punctuated by a coughing fit.

"Three, lather your hands by rubbing them together with the soap. Four, scrub your hands for at least 20 seconds or while singing 'Happy birthday to you' through twice. Rinse your hands well under clean, running water...." The background voice broke in sounding insistent.

"... yes yes, alright. I have been told to say you can sing this song while you do it. It is 'Ooh Aah Just A Little Bit' by someone called Gina G, though I have no idea why you should sing this as it too has nothing to do with cleanliness."


((I have no idea what to choose so will mostly go with the same as SA but would like to spread the manufacturing.

Research
1. Beam Cannon
2. Gatekeeper Autopsy
3. Archon Autopsy. Bo will help with Treat Injury 18.

Manufacturing
1. A Beam Rifle.
2. Plasma Ammo, 1 or 2 lots depending on how many opt to help make it.
3. Wraith Suit.

Bo will also continue Psi training.

I also thing we should probably stop making Mag ammo if we're moving away from those weapons. Let's take stock of current levels in game this week.))

Old enough to know better, too old to care.
#14261258 Dec 05, 2019 at 04:54 PM
49 Posts
"I dunno, Vic. Just don't think I'm the, uh, radio presenter type, you know? I'd... probably turn a whole lot of people off on the whole project altogether. Either by stammering the whole while or just... y'know, going off on one of my horror stories. You're probably better off asking someone else."

These had been Jesse's words when Victor asked for someone to step in. Listening to Bo's idea of quality entertainment, she was starting to regret ever uttering them.

"Somebody please turn that off," she said, snapping at one of the lab assistants as she was in the middle of disassembling the Gatekeeper's multi-layered carapace. "I can't afford to fall asleep in the middle of this. Might drop something and break my foot. And then she'd go from excruciatingly dull to completely insufferable, even though it'd be all her fault."

((Research: Beam Cannon, Gatekeeper Autopsy. Put any bonuses from the latter into War Suit.
Manufacturing: As many plasma rifles as we can manage, spare points into plasma ammo. We should have enough mag for a bit.

Jesse will help out on the Gatekeeper autopsy with repair +20, and will participate in psi training.))
#14261306 Dec 05, 2019 at 07:59 PM
Veteran DM
151 Posts
#14261063 Vanya Mia wrote:

((It's possibly late in the day to co-ordinate, and definitely going to be near impossible for me to find time to test the haks with the new version - to be honest it's the run up to Xmas and I'm pretty heavily committed so the later may be a few weeks. The update has some major league changes from the look of it which will require changes to local and server information, and that makes me nervous given how it's got in the way of minor things, like icon construction overrides and the preciously functional mini-gun scripting.

That said, if you've time to test it and check the module and haks then sure, we can go ahead if there are no issues. ))


I'll run some tests on it tomorrow. For most of us who got the game through Steam, the patch was automatically applied. I don't mind reverting, but I don't know what everyone else's situation is.
#14261424 Dec 06, 2019 at 02:10 AM · Edited 8 months ago
65 Posts
Daud was glad someone else took Vic up on doing his radio show while he was sick before Vic got to him. But it figured Doc Eff would do it. He had to admit, it made him appreciate Vic a little more. At least there was sitll music.

He'd been going through the documents he'd managed to get, looking for some record of his father. No luck. It wasn't a big deal. He hadn't let himself get his hopes up about it. Most people wouldn't get answers about what happened to their missing families. Although they could assume they were among the many piles of bones ADVENT had piled up and probably be right. Maybe it was just better not to know.

It struck Daud that he was thinking of an eventuality that assumed ADVENT and the aliens would be defeated. That humanity wasn't going to go extinct. Theoretically, all they would have to do is stop AVATAR and wait for the elders to die off? But how long would that take, and how could they actually put a permanent end to AVATAR without having to just boot the aliens off earth anyway (which was obviously impossible with just XCOM)? Without some heavier support, it seemed like a no win situation.

...He didn't want to think about that anymore today. He had some work he could do instead.


--------------------------

RESEARCH
1.Plasma Cannon
2.Gatekeeper, put the 3d6 into WAR suit obviously, but if there is extra and it has to go in somehting armor related, put it into the reinforced vest or personal shield.
3. Archon autopsy.
4. If possible, put any extra after all that into the melee weapon that will be conceived of through the archon research. If not, reinforced underlay or personal shield.

MANUFACTURING
1. Plasma Rifle
2. Wraith Suit.
3. Plasma ammo, Daud will help produce with +8 craft mech.

Daud will also continue psi training.
#14261633 Dec 06, 2019 at 09:00 AM
Veteran DM
131 Posts
#14261587 Carlo wrote:

So the patch still hasn't dropped for the GoG version, although two days ago Beamdog posted a "working on it, soon" notice on the GoG forum. With two days to go until our session, I'd give it maybe a 50/50 chance of appearing.

There also seem to be a number of issues with the patch and maybe a hotfix is in the works at the same time.

Normally on Steam there's an option for games to not automatically update, or to be fixed at a previous patch version. I would now recommend NOT updating to the new version for this Sunday's session, if possible. Everything works with the old version and I'll need at least some time to convert the mod and server setup to the new version, once it's released for GoG.

Would appreciate it if one of our Steam players could post on the issue, i.e. if a revert is possible on that platform.



Caught this in another thread as Smart Alec is in both campaigns, it may be relevent. Any purchasing it through GoG may not be able to update yet and it seems otherwise not recommended.
Old enough to know better, too old to care.
#14261635 Dec 06, 2019 at 09:05 AM · Edited 8 months ago
56 Posts
//I didn't realize everyone was updating immediately and not sure if I'll be able to get patched by tomorrow night or not as the internet at my inlaws place is crap for downloading. I'll try to do it via the neighboring hotel's free wifi, but that connection speed is pretty poor and erratic, so I may not get done via that either.

//OK after reading VM's last post, I guess I'll hold off on updating.

The trip to the isolated automated factory had been a bit of a dry hole as far as Stanley could figure. The place wasn't operational and appeared to have been mothballed. They ran into a few robotic defenses and some crazed sectoids. The team took them all out, but got a bit banged up in the process. Stanley was simply glad to get home and get back to work in the workshops.

While a number of folks seemed to be congregating around the work area dedicate to plasma research, Stanley kept plugging away at the Gauss rifle prototype he'd been tinkering with. He'd already invested several weeks and had no intention of giving up till he got the kinks sorted out and the thing working properly.

//research 15

#14261640 Dec 06, 2019 at 09:20 AM
51 Posts
It seemed almost like clockwork for Henderson now. During the missions he was back to his old self, if you chose to call it that, but once that was finished he returned to being sullen and quiet again. It had happened enough that even he noticed it now, but he wasn't sure what he could do about it.

He had to concentrate on this unlocking the mind as quick as possible. It didn't help that the psi training was now done during their sleep, even though it actually did save a lot of time. But it meant he couldn't focus on just doing that during the day, which left him a lot of time to be sitting around being sullen.

"I'm close... I can feel it. But the closer I get... The more I feel... I'm not sure what it is?"

((Researchwise, Plasma Cannon then GateKeeper Autopsy, with bonuses from the GateKeeper into the WAR Suit, and then Archon Autopsy. Manufacturing-wise, 2 Plasma Rifles and the rest into Plasma Ammo. Henderson will aid at Gatekeeper Autopsy with his Concentration of 11. He will also do Psi Training.))