A newly-formed party of low-level adventurers takes on what should be a routine job guarding the entrance to Amee Pass, but it soon turns into a deadly situation. Their individual skills and ability to plan and fight effectively as a group will be tested by unexpected challenges. What will be their fate?
Players will arrive in an OOC start area for orientation and equipping. Following that, your PC will enter the game in the Westward Eye Inn, as one of several adventurer hopefuls responding to a hiring advertisement by the Mercenaries Guild. (The starting area is notionally located in 3rd edition Forgotten Realms Westgate, but previous knowledge of the setting is not required)
Game duration: 2-3 hours. It is expected that it will finish in one session. If not, we will continue with the savegame at another scheduled session.
Game Info Requires NWN: Enhanced Edition - Yes Starting Character level: 1 Number of players: 4 to 6 Character type: Server Vault; PC will be created by the player on entry Server name: Carlo's Server on Gamespy. IP address will be posted here shortly before the starting time.
Ruleset Limited resting allowed. Death: bleeding from -1 to -10 hp, then permanent.
Application Message the DM with your answers to the following, to apply to the game:
1. Please see the roster positions below and pick one of the party roles (#1-4 are filled first, then #5-6). First come, first serve.
2. Why do you prefer that role in the party? What do you see as the particular strengths and weaknesses of it?
3. Have you ever played with a group that was particularly effective working together? Or the opposite? What do you think was most critical to the group's effectiveness (or lack thereof)?