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Amee Pass

Date: Feb 16, 2019
Time: 11:00 AM
Posted by: Carlo
Category: Application Game
Game Description

Amee Pass

A newly-formed party of low-level adventurers takes on what should be a routine job guarding the entrance to Amee Pass, but it soon turns into a deadly situation. Their individual skills and ability to plan and fight effectively as a group will be tested by unexpected challenges. What will be their fate?

Players will arrive in an OOC start area for orientation and equipping. Following that, your PC will enter the game in the Westward Eye Inn, as one of several adventurer hopefuls responding to a hiring advertisement by the Mercenaries Guild. (The starting area is notionally located in 3rd edition Forgotten Realms Westgate, but previous knowledge of the setting is not required)

Game duration: 2-3 hours. It is expected that it will finish in one session. If not, we will continue with the savegame at another scheduled session.

Game Info
Requires NWN: Enhanced Edition - Yes
Starting Character level: 1
Number of players: 4 to 6
Character type: Server Vault; PC will be created by the player on entry
Server name: Carlo's Server on Gamespy. IP address will be posted here shortly before the starting time.

Limited resting allowed. Death: bleeding from -1 to -10 hp, then permanent.

Message the DM with your answers to the following, to apply to the game:

1. Please see the roster positions below and pick one of the party roles (#1-4 are filled first, then #5-6). First come, first serve.

2. Why do you prefer that role in the party? What do you see as the particular strengths and weaknesses of it?

3. Have you ever played with a group that was particularly effective working together? Or the opposite? What do you think was most critical to the group's effectiveness (or lack thereof)?


Game roster


DM Carlo

Party roles and players

1. yazkir - Fighter/Ranger/Paladin/Barbarian - melee fighter
2. Ranan - Rogue - scout/trap detector/lock-picker
3. Liberty Prime - Cleric/Druid - healer/divine spellcaster
4. Wizard/Sorcerer - arcane spellcaster
5. Any class
6. Any class


Liberty Prime has claimed the #3 role (Cleric/Druid) on the roster. Three slots in the core party remain.

It's also worth noting that I will run the game with just the core party filled, so slots #5 and #6 are optional.
yazkir has claimed the #1 role (Fighter/Ranger/Paladin/Barbarian) on the roster. Two slots in the core party remain.
The #2 role (rogue) has gone to Ranan. That leaves #4 (wizard/sorcerer) open in the core party.

I'll mention - without giving away too many spoilers - that the arcane spellcaster of the party won't necessarily be limited to low-level spells for the duration, and should be able to bring some heat.
If the #4 slot isn't filled by game time, (NPC) Binky the Wizard's Apprentice will be accompanying the party. Binky's favorite pastimes are collecting butterflies and experimenting with spells. I'm sure he'd be a swell companion to have along for the ride (❓) but it'd be preferable for the party to get another PC (or more), if possible.
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